obs_example = {"Big_Fly_Control": "Buzz",
               "bouncer_control": "Fly_2",
               "ProxyFSM": "Idle",
               "Spell_Control": "Inactive",
               "Map_Control": "Inactive",
               "Roar_Lock": "Detect",
               "Superdash": "Inactive",
               "Nail_Arts": "Stop_Move",
               "Surface_Water": "Inactive",
               "Dream_Nail": "Inactive",
               "Dream_Return": "Idle",
               "Spore_Cooldown": "Idle",
               "Globalise": "Init",
               "Control_Interpolation": "Idle",
               "SceneName": "GG_Gruz_Mother",
               "playerHealth": "2",
               "playerPositionX": "94.70652",
               "playerPositionY": "17.53065",
               "enemyPositionX": "92.6559",
               "enemyPositionY": "16.82355"}

GG_Gruz_Mother_Giant_Fly = {
    "Big_Fly_Control": "Sleep,Init,Wake,Fly,Buzz,Super Choose,Charge Antic,Charge,Charge Recover L,Super End,Recover End,Charge Recover D,Charge Recover R,Charge Recover U,Slam Antic,Check Direction,Go Left,Go Right,Launch Up,Flying,Turn Left,Launch Down,Turn Right,Slam Down,Slam Up,Slam End,Invincible,GG Boss Wake,Wake Sound,GG Extra Pause",
    "bouncer_control": "Initialise,Left or Right?,Face Left,Face Right,Hit Up,Up Right,Up Left,Hit Down,Down Right,Up Left 2,Hit Right,Right Down,Down Right 2,Hit Left,Left Down,Left Up,Fly 2,Stopped,Aim,Go Up,Go Right,Go Left,Go Down"
}

Knight = {
    "ProxyFSM": "Idle,Damaged,Left Ground,Focus Completed,Leaving Scene,Respawn,Landed,Init,Healed Max,Healed,Blocker Hit,Enter Super Dash,End Dash,Flower?,Enter Quake,Broadcast Damaged",
    "Spell_Control": "Inactive,Button Down,Focus Start,Regain Control,Focus Cancel,Init,Focus,Can Focus?,Focus Heal,Cancel All,Has Fireball?,Fireball 1,Focus Get Finish,Fireball Recoil,Spell End,Fireball Antic,Fireball 2,Can Cast?,Full HP?,Back In?,Held Down,Spell Choice,Has Quake?,Quake Antic,Quake1 Down,Quake1 Land,On Ground?,Q On Ground,Q Off Ground,Quake Finish,Wallside?,Has Scream?,Scream Antic1,Scream Burst 1,Scream End,End Roar,Quake2 Down,Q2 Land,Q2 Pillar,Scream Burst 2,Scream End 2,End Roar 2,FSM Cancel,Level Check,Level Check 2,Set Focus Speed,Level Check 3,Set Full,Grace Check,First Grace Check,Reset Cam Zoom,Focus Start D,Focus Cancel D,Focus D,Keep Focus,Scream Get?,SG Antic,Scream Burst 3,Send Event,Spore Cloud,Set HP Amount,Deep Focus Speed,Dung Cloud,Focus S,Focus Heal 2,Focus Get Finish 2,Full HP? 2,Set Full 2,Grace Check 2,First Grace Check 2,Spore Cloud 2,Set HP Amount 2,Dung Cloud 2,Slug?,Start Slug Anim,Focus Cancel 2,Turn Anim L?,Anim Check,Normal,Focus Left,Turn Anim R?,Slug Speed,Start MP Drain,Focus Right,Speedup?,Blocker,Shroom,Combo,Pause,Scream Antic2,Enter Quake,Can Cast? QC,QC,Dream Focus End,Reset Damage Mode,Q1 Effect,Q2 Effect,Cancel",
    "Nail_Arts": "Inactive,Regain Control,Init,Cancel All,Can Nail Art?,Take Control,Move Choice,Cyclone Start,Cyclone Spin,Cyclone Extend,Cyclone End,Cyc Send Msg,Activate Slash,Hover Start,Flash,Wallslide?,Has Cyclone?,Has G Slash?,G Slash,Flash 2,G Slash End,Facing?,Left,Right,Stop Move,Has Dash?,Dash Slash Ready,DSlash Start,Facing? 2,Left 2,Right 2,Dash Slash,D Slash End,DSlash Move End,Play Audio",
}
